For a description of generic settings common to all tools in the Toolbox, see Working in Tool Settings Dialog Boxes.
For general information on how to create and edit Morphs, see Morphs.
Morph Default Settings enable you to set parameters for Morphs to be created.
Morph Selection Settings vary depending on whether you have selected
•the entire Morph, or
•one or more of its sub-elements (faces and/or edges),
•or a combination thereof.
See also Morph Selection.
Settings are shown for the last-selected face or edge, but when you change the options, they are applied to all selected faces and/or edges.
Morph Selection Settings: Entire Morphs
If you have selected the entire Morph, all controls of Morph Settings are available:
Exception: Texture Mapping (either Box or Planar) can only be modified for selected individual faces. For a Morph as a whole, the texture mapping is always “Box.”
Morph Selection Settings: Faces and/or Edges
Use sub-element selection to select any combination of particular edges and faces from any number of Morphs to edit them.
In this case, only the Model panel is available, and the only available controls are Override Surface and Texture mapping (if any faces are selected) and Edge Type (if any edges are selected).
The rest of the controls (Morph Shadows) are gray, because these options can be applied here only to the Morph as a whole, not to its selected sub-elements.
Settings are shown for the last-selected face or edge, but when you change the options, they are applied to all selected faces and/or edges.
The numbers of editable faces and editable edges, if any, are shown in the Model Panel as well as in the Info Box.
Morph Selection Settings: Whole Morph plus Faces and/or Edges
If you have selected an entire Morph plus any additional faces or edges, you will be able to edit sub-element options only: all the sub-elements of the entire Morph, plus the additional selected sub-elements.
Again, only the Model Panel of Morph Selection Settings is available, and only the Face Surface, Texture Mapping, and Edge Type can be edited. The total number of editable items is shown in the Model Panel as well as in the Info Box.
Morph Geometry and Positioning Panel
Note: The controls of this panel are available only in Default Morph Settings, or if you have selected one or more entire Morph elements (no sub-elements).
Bottom Offset to Home Story: Enter a value here for the Morph’s elevation from the Home Story.
This point is distinguished by a highlighted hotspot on the selected Morph; this is the Morph’s bottommost point.
Home Story
See Home Story.
The Morph’s bottommost point is physically linked to its Home Story.
Bottom Elevation [to Reference level]
Height of the Morph’s lowest point as measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-up arrow to change the Reference level, if needed.
Notes:
–Reference levels are defined at Options > Project Preferences > Reference Levels.
–This is a calculated value, not a link. If you change the Reference level, the bottom of the Morph will not change its position.
Building Material: Use the pop-up to choose a Building Material for the Morph.
Morph Floor Plan and Section Panel
See Element Display in Floor Plan and Section
Note: The controls of this panel are available only in Default Morph Settings, or if you have selected one or more entire Morph elements (no sub-elements).
Outlines:
•Outline Contour Display: Adds an outline contour around the morph element in Floor Plan/Section/3DD even if edges are hidden or soft.
Cover Fills
See Assign a Cover Fill.
This panel affects the 3D display of the Morph.
Note: If you have selected one or more Morph sub-elements (faces and/or edges), then the only available controls are Face Surface, Texture Mapping and Edge Type.
You can apply custom settings to one or more Morph faces or edges by using the Custom Face Settings or Custom Edge Settings commands of the pet palette.
See Transforming Morphs: Custom Face Settings.
If you have customized any of the Morph’s surfaces (in the Custom Face Settings or Custom Edge Settings dialog boxes), a yellow “custom” icon appears alongside the surface/edge control in Morph Settings, indicating that one or more edge surfaces or types have been changed from the general setting.
See Custom Morph Surface: Feedback in Morph Settings, and Change Edge Type.
•Texture Mapping: This control (either Box or Planar) can only be modified for selected individual faces. For a Morph as a whole, the texture mapping is always “Box” and cannot be edited.
•Edges: Choose an option for displaying all Edges of the Morph.
•Morph Shadows: Check one or both boxes to display shadows either cast by the Morph and/or received on the Morph (shadows cast by other elements). Effects are visible whenever shadows are used (e.g. Rendering, 3D window).
Override Surfaces With Surface Painter.
Transforming Morphs: Custom Face Settings
Morph Edge Type: Hard, Hidden, Soft
Morph Texture Mapping and Alignment
Morph Classification and Properties Panel
Note: The controls of this panel are available only in Default Morph Settings, or if you have selected one or more entire Morph elements (no sub-elements).