Specific Element Intersections and Junctions

See the following sections for specifics on element intersections:

Wall-Wall Intersections

Beam-Beam Intersections

Wall-Beam; Wall-Column; Column-Slab; Column-Beam, Wall-Slab

Wall-Slab Intersection: Slab Finishes and Opening Thresholds

Intersections involving Shell, Roof, or Morph

Intersecting Elements with Identical Priorities

Line Elimination Between Model Elements

Curtain Wall Frame Intersections

Wall-Wall Intersections

Requires Reference Line intersection

For Wall-Wall junctions, it is not enough that they collide: their reference lines must also intersect. The element (or skin) with the higher-priority Building Material will cut the one of a lower priority.

For Equal-Priority Walls: Set Junction Order

If two or more Walls meet (their reference lines intersect), use Junction Order to control the element level junction. Changing Junction Order determines which two Walls meet first, before others join the intersection.

Set Junction Order in the Model Panel or Info Box of Wall Settings.

ModelJunctionOrder.png 

ModelJunctionOrder_2.png 

Beam-Beam Intersections

Requires Geometry Collision or Reference Line intersection.

For maximum flexibility in Beam-Beam intersections, make sure their reference lines intersect. In this case, the Beams do not actually have to collide. The Beams will auto-stretch into each other along their reference lines.

You can also intersect beams by simply colliding them, even if the reference lines do not intersect. In this case, however, the Beams will stop each other; the Beams will not auto-stretch further along their reference lines. The element (or skin) with the higher-priority Building Material will cut the one of a lower priority.

If two or more Beams meet (their reference lines intersect), then use Junction Order to control the junction.

junctions3way.png 

Here, the Beams use Junction Orders as follows:

Transparent Beam = 8

Weaker green Beam = 7

Stronger blue Beam = 9

3Dbeams.png 

Wall-Beam; Wall-Column; Column-Slab; Column-Beam, Wall-Slab

Requires Geometry Collision.

The element (or skin) with the higher-priority Building Material will cut the one of a lower priority.

Exception for Wrapped Column intersections with Composite Walls: 

When placing a “Wrapped” Column that intersects a composite Wall, the Column will break through the core skins of the composite Wall regardless of skin priorities.

ModelColumnWrapped.png 

Wrapping Wall skins will be added to the column veneer in 3D. However, they will not be calculated in listings.

Wall-Slab Intersection: Slab Finishes and Opening Thresholds

A special case pertains, to allow continuous finishes between rooms within an interior openings threshold.

When an Opening (Door or Window) in a Wall is flush with the top of a Slab, then the Slab's finish skins will continue through the Wall regardless of skin intersection priorities (down to the Slab’s core skin). If the Opening is not flush with the Slab, then the regular priority-based connections are in effect.

Wall_OpeningSlab.png 

In the image:

Left: Window and Door are flush with the Slab’s top. Therefore, the Slab's finish skins do not form priority-based junctions with the Wall's skins. Instead, the Slab’s finish skins remain continuous.

Right: Window and Door are not flush (they are elevated above the Slab), so the usual rules for priority-based connections are in effect between the Slab and Wall skins.

Intersections involving Shell, Roof, or Morph

Requires Geometry Collision, and Trim or Merge command.

If your intersection includes a Shell, Roof or Morph, you must use Design > Connect > Merge Elements to ensure correct intersections.

If a Shell or Roof acts as a trimming element (Design > Connect > Trim Elements to Roof/Shell) it will be merged with the trimmed element; you do not need to use the Merge Elements command again to achieve correct intersections.

Once merged, the element (or skin) with the higher-priority Building Material will cut the one of a lower priority.

Related topics:

Trim Elements to Roof or Shell

Merge Elements: Roofs, Shells, Morphs

Intersecting Elements with Identical Priorities

When various, colliding construction elements have the same intersection priority (for example, elements that have the same building material), the following intersection order will prevail:

Morph > Column > Beam > Slab > Wall > Shell > Roof > Mesh

ElementOrder.png 

Line Elimination Between Model Elements

If two elements (same or different construction element types) meet in a model view, such as Section, Elevation and 3D Document, then the following line elimination rules apply.

Notes: 

These rules don’t apply on the Floor Plan, where all lines of will be drawn. To determine which line is visible, you can use Display Order. See Display Order.

For Composite and Complex Profile elements, line control is customizable by the user in the attribute settings dialogs.

The following rules apply to construction elements when cut:

Same Building Material: Both lines will be eliminated, and the hatches will visually merge

Same Fill but different Building Materials, or Different Building Materials: One line will be eliminated based on the following rules:

Different Line Weight: The line with the thicker pen will remain, regardless of Line Type

Same Line Weight, different Lines: The solid line will be kept, and the other lines are eliminated.

WallSlabIntersect.png 

Walls in Section - from left:
Same Building Material; Different Building Materials but same Cut Fill;
Solid Line vs. Dashed Line; Solid Lines (different Line weights)

If one or both elements do not use a Building Material (e.g. two objects), the above logic is applied to the Cut Fills (as opposed to Building Materials). Thus, identical Cut Fills between two objects will eliminate both lines.

CoffeeMakers.png 

Wall/Slab and Kitchen Cabinet in Section - from left:
Cabinet has different Cut Fill; Cabinet has the same Cut Fill.

If you want to retain the dividing line, change the Layer Intersection Group number of one of the elements.

See Use Layers to Prevent Intersections.

In Elevations and 3D views, dividing lines will always be eliminated between two elements when:

they have the same surface, and

the surfaces are co-planar.

SurfaceLines.png 

Walls/Slab/Roof in 3D - from left: Same Surface, co-planar; Different Surfaces, co-planar; Same Surfaces, in different planes