Transforming Morphs: Smooth & Merge Faces

Use this command if you have done a basic angular-shaped model, and wish to achieve a more rounded effect with just one click.

Smooth A Non-Solid Morph

For example, we start with the following hollow Morph.


Subdivide1.png

To achieve a smoother effect:

  1. Select the Morph or a sub-element.
  2. Use Design > Modify Morph > Smooth & Merge Faces.
  3. The Smooth & Merge Faces dialog box appears.

    Since the current (non-solid) Morph has outer boundaries (edges that are not adjoined by any faces), you can choose how to treat these boundaries:

  • Smooth boundaries means that the bounding edges of the selected element(s) or sub-elements will also take part in the smoothing:

    Subdivide2.png
  • Preserve boundaries means that the bounding edges of the selected element(s) or sub-elements will stay intact, and only the inner parts are smoothed.
  • Subdivision level: Use the slider to adjust how much triangulation (subdivision) you wish to achieve. Be aware that a higher subdivision level, used on complex or multiple Morphs, can lead to a high polygon count that can affect model size and performance.

Smooth a Solid Morph

With a solid Morph, you have no free-hanging edge boundaries, so all selected parts take part in the subdivision:


SubdivisionLevel.png