Custom attributes of GDL objects
Some GDL object scripts include custom attributes. These attributes may be defined either as part of their individual object scripts or defined in the MASTER_GDL script.
When you load such objects into a project, their custom attributes are automatically merged into the project’s attribute set as follows:
- If the Attribute definition is contained in the MASTER_GDL script, then once the library containing the MASTER_GDL script is loaded, the attributes are merged into the project attributes. Attributes with the same names are not replaced.
- If the Attribute definition is contained in the individual library part scripts, then
- Fills and Lines are merged into the project.
- Surface and Texture attributes are not merged into the project attributes.