Texture settings (Basic Engine)
(Options > Element Attributes > Surfaces)
Use the Texture panel to link a texture to a surface attribute.
These surface settings are specific to the Basic rendering engine.
For Cineware texture settings, see: Textures (Cineware Surfaces).
Choosing and editing a Texture
Display Surface textures in 3D Window
Choosing and editing a Texture
If the selected Surface already has a texture linked to it, the texture’s file name and preview picture are displayed, along with the image size in pixels.
To assign a texture to a Surface:
1.Click the Browse button to open the Load Image from Library dialog box and find the needed texture map.
2.Click OK to assign the texture.
See also Texture files - naming conventions.
Notes:
–You can only browse files from project libraries.
–If you save your Archicad project in archive format, you can use the Include Linked Textures checkbox (see Archive Projects).
Click Remove Image to unlink the Texture from the Surface.
•Define the vertical/horizontal size of the texture as applied to 3D surfaces.
•Check Keep Original Proportion to keep the proportions of the original texture file for all elements.
•Define the Rotation angle at which the texture is applied to elements.
•Use the four Distribution radio buttons to arrange the texture sequence.
Note: For good results, you need textures prepared for seamless tiling. These are images that can be placed in a matrix with no apparent line at connecting edges.
•Activate the Random Origin checkbox to use a random starting point for applying the texture. This option is useful if there are several identical elements in the model that should differ in appearance.
Use the Sample pop-up list to adjust the number of texture units displayed in the Preview box - this helps you get a better idea of what the texture will look like.
Use this pop-up in the Texture panel for Alpha Channel effects.
In 32-bit color images, the Alpha Channel is an extra channel (in addition to RGB components) that can be edited in image editing applications such as Adobe Photoshop. Archicad allows you to take advantage of the information placed in the Alpha Channel in several ways:
•for masking elements in PhotoRenderings.
•for transparency or bump mapping.
•to model certain surface properties of the texture.
Surface
If the alpha value is white, then you get the color of the texture, while if it is black, then the surface’s original color will be valid in the given pixel of the given surface. If the value is a shade of gray, then the two colors will be mixed and the result will appear in the PhotoRendering.
Ambient
The same as above, but applied to the Ambient color instead of the Surface color.
Specular
Controls to what extent the Specular effect is taken into account. If the alpha value is white, the Specular effect is entirely taken into account at the given pixel. If the alpha value is black, the Specular effect is entirely disregarded at the given pixel. Here again, intermediate values are allowed.
Diffuse
Controls the effect of diffuse light the same way as with Specular light.
Bump Mapping
Controls the surface normal at the given pixel, allowing for a convex effect on the surface. White values represent bumps, while black values represent holes.
Transparency
If the value is white, then the color of the texture is visible; if it is black, the texture will be perfectly transparent at the given pixel. Intermediate values are allowed.
Display Surface textures in 3D Window
•Use the Hardware acceleration engine (View > 3D View Options >3D Styles)
•Make sure the Textures box is checked in Hardware Acceleration Options (click Advanced Options from 3D Styles)
Note: You can customize the orientation and origin of textures in 3D views.
See Align 3D Texture.