Use the Reflection page to set a surface’s ability to reflect.
The color that you set determines the color of the reflection. You can also use a colored texture - this is known as a reflectivity map. The color of a pixel will affect the color that is reflected from the corresponding area of the surface.
Color and Brightness
See Defining Color and Brightness Values.
Additive
See Additive.
Normally, the surface structures generated by the Bump channel also affect reflections. If this effect is not desired, it can be disabled and (only!) the reflection will look as if it were on a smooth surface.
Use Bump disabled at top, enabled at the bottom.
Texture
See Textures (CineRender Surfaces).
Mix Mode and Mix Strength
See Mix Mode and Mix Strength.
Blurriness
See Blurriness.
Min Samples/Max Samples
Accuracy
See Accuracy.