Reflection

Use the Reflection page to set a surface’s ability to reflect.

The color that you set determines the color of the reflection. You can also use a colored texture - this is known as a reflectivity map. The color of a pixel will affect the color that is reflected from the corresponding area of the surface.

Reflection.png 

ReflectionSettings.png 

Color and Brightness

See Defining Color and Brightness Values.

Additive

See Additive.

Use Bump

Normally, the surface structures generated by the Bump channel also affect reflections. If this effect is not desired, it can be disabled and (only!) the reflection will look as if it were on a smooth surface.

UseBump.png 

Use Bump disabled at top, enabled at the bottom.

Texture

See Textures (CineRender Surfaces).

Mix Mode and Mix Strength

See Mix Mode and Mix Strength.

Blurriness

See Blurriness.

Min Samples/Max Samples

See Min Samples/Max Samples.

Accuracy

See Accuracy.