Cineware Surface Channels

Surfaces for the Cineware engine consist of a set of channels, listed on the left side of the dialog box. Each channel represents one surface property (e.g. Luminance, Fog, Environment, Normal, Alpha, Glow, Transparency, Specular, Displacement).


SurfaceSettingsCinema.png

Many surfaces can be simulated using just a few channels. So don’t be intimidated by the numerous channels and their wide range of parameters. Generally speaking, all everyday surfaces can be created using just a handful of these channels.

For any selected channel in the list, its settings and a preview window are seen on the right.


TexturePreview.png

Navigation in Surface Channels

Surface Channels and their associated textures/shaders often include several levels of parameters.

  • Click the green down-arrow icon to open the list of associated parameters.
  • Use the blue “Step Out” button to return to your previous view.

    TextureSettingsNavigate.png