Shell Tool Settings

ShellTool.png 

For a description of generic settings common to all tools in the Toolbox, see Working in Tool Settings Dialog Boxes.

For general information on how to create and edit shells, see Shells.

Shell Geometry and Positioning Panel

ShellGeoPanel.png 

Reference Line Offset to Home Story: Enter a value here for the elevation, measured to the Home Story, of the initial point of

the Shell’s extrusion vector (for an extruded Shell), or

the Shell axis (for a rotated Shell), or

the Shell’s first profile (for a ruled Shell).

These reference points are distinguished by a highlighted hotspot on each selected Shell.

Home Story

See Home Story.

Reference Line Elevation [to Reference level]

Elevation of the Shell’s starting point (reference point) as measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-up arrow to change the Reference level, if needed.

Notes:

Reference levels are defined at Options > Project Preferences > Reference Levels.

This is a calculated value, not a link. If you change the Reference level, the bottom of the Shell will not change its position.

Shell Structure

Click one of these icons to define the Wall as Basic or Composite, then choose an attribute that reflects its structural properties:

For a Basic Shell: use the pop-up to choose its Building Material.

ShellBasicBM.png 

For a Composite Shell: use the pop-up to choose its Composite structure.

ShellCompositeChoose.png 

Note: This pop-up lists composites whose “use with” setting includes the shell element: see “Use With” - define composite availability

Shell Thickness: Enter a value for the thickness of the Shell.

If a composite structure is used for the Shell, this field is gray and cannot be modified, as the Shell’s thickness is then determined by the thickness of the Composite as defined in Options > Element Attributes > Composites.

Geometry Method

In Shell Default Settings, click one of the three icons to define the Geometry Method with which to place the new Shell:

ShellGeoMethods.png 

Extruded

Revolved

Ruled

See About Shells for more information.

Morphing Rule (for Ruled Shell only): Click on either the “Smooth” or “Paired” method for defining the geometry of a Ruled Shell, based on how the respective nodes of the two profiles should be connected.

For more information, see Ruled Shell Morphing.

Flip: (Editable in Shell Selection Settings.) The Shell is composed of a membrane and a Shell body attached to one side of the membrane. Use Flip to change sides: the Shell body moves to the other side of Shell membrane.

Preflip.png        Postflip.png

Shell Special Properties Panel (Extrusion Properties, Revolution Properties)

If you are using either the Extrusion method or Revolved method, this panel contains special properties related to the Shell geometry.

Extrusion Properties

ExtrusionProperties.png 

Starting angle: The angle between the plane of the Shell and the Shell edge at the initial point of the extrusion vector.

Distortion angle: Angle of the Shell profile, measured to the Shell plane. By default: 90 degrees, but changing it enables you to extrude the Shell profile at a angle, creating a distorted Shell, provided that either its starting or ending angle is other than 90 degrees.

Ending angle: The angle between the plane of the Shell and the Shell edge at the endpoint of the extrusion vector.

Revolution Properties

For a Revolved Shell:

RevolutionProperties.png 

Revolution angle: Angle of revolution of the Shell around its axis.

Distortion angle: Angle of the axis of the revolved Shell, measured to the Shell plane angle. Modifying the distortion angle will affect the Shell profile. (Changing the slant angle alone, which is available through graphical editing, will not change the Shell profile, only “tip” it over.)

Segment Surface Along Rotation

RevolutionProperties00367.png 

By default, the surface of Revolved Shells is smooth. You have the option of dividing it into segments as needed.

Check the box if you would like to divide the rotated Shell into segmented planes. Next, enter a number for the number of segments.

The given number of segments can be applied to the existing Shell in one of two ways:

By circle: Divides a full circle into the given number of segments, and applying that geometry to the existing arc of the Shell.

ByCircle.png 

By arc: Divides the existing arc of the Revolved Shell into the given number of segments.

ByArc.png 

Shell Floor Plan and Section Panel

See Element Display in Floor Plan and Section

Cover Fills

See Assign a Cover Fill.

Shell Model Panel

This panel affects the 3D display of the Shell.

See also Override Surfaces With Surface Painter.

For a composite Shell, the “reference side” surface is the first listed skin of the composite, in Composite Settings.

Note: The Reference Side surface override, if it is a vectorial hatching, can also be applied as a cover fill for the Shell (by checking the “Use Fill from Surface” box in Floor Plan and Section panel of Shell Settings). Moreover, if the cover fill has a customized fill origin (via Link to Fill Origin option), the 3D Model will reflect that fill orientation too.

Note: You can apply custom surface settings to any one or more edges of the Shell, using Custom Edge Settings from the Pet Palette. If you do so, the Model panel of Shell Settings will indicate that one or more edges uses a custom surface, using a yellow patch.

See Customize Edge of Shell or Edge of Shell Hole.

Trimming body: Use this control to define the geometry of the Shell’s trimming body. The trimming body will cut other elements in accordance with this geometry, when you trim another element to this Shell.

Downward Extrusion

Upward Extrusion

Editable

Note: To see these trimming bodies while you work (in the 3D window only), turn on Trimming Bodies in the View > On-Screen View Options menu.

ShellTrimmings.png 

For more information, see Trim Elements to Roof or Shell.

Slab Tool Settings

SlabTool.png 

For a description of generic settings common to all tools in the Toolbox, see Working in Tool Settings Dialog Boxes.

The Slab tool is used for drawing and editing slabs, the basic horizontal building blocks of the Virtual Building.

For more information, see Slabs.

For information on the Structural Analytical Panel of Slab Tool Settings:

See 2D Members (Slab, Wall, Roof)

Slab Geometry and Positioning Panel

Slab Thickness: Enter a value for the slab’s thickness.

Note: If the structure of the slab is a composite, then the slab’s thickness is defined in Options > Element Attributes > Composites, and equals the sum of the skins’ thicknesses. A composite slab’s thickness cannot be edited in Slab Settings; you must go to Options > Element Attributes > Composites.

If you want to edit the slab thickness in Slab Settings, choose a non-composite (basic) slab structure.

Offset to Home Story: Define an offset for the Slab’s reference plane from its Home Story. The reference plane has several possible settings. (See Reference Plane.)

Home Story

See Home Story.

Offset to Reference Level: Define an offset for the Slab’s reference plane from the given Reference level (by default, this Reference level is Project Zero).

The Slab reference plane has several possible settings.

See Reference Plane.

Slab Structure

Click one of these icons to define the Slab as Basic or Composite, and then choose an attribute that reflects its structural properties:

For a Basic Slab: use the pop-up to choose its Building Material.

SlabStructure.png 

For a Composite Slab: use the pop-up to choose its Composite structure.

SlabComposite.png 

Note: This pop-up lists composites whose “use with” setting includes the slab element: see “Use With” - define composite availability

Slab Edge Angle

By default, the Slab’s edge is perpendicular to its surface (90 degrees). If you wish to use a custom edge angle, click the corresponding icon and enter the angle in degrees in the field to the right.

Note: You can set a different custom edge angle for any single edge(s). If you have done so, a yellow “custom” icon appears alongside the edge type setting control in Slab Settings.

See Set Custom Slab Edge Angle and Edge Surface.

Reference Plane

Depending on the structure you choose for the Slab (either a basic or a composite slab), you have varying options for the Slab Reference Plane:

A basic Slab’s reference plane is either the top or the bottom of the Slab.

BasicSlabRefPlane.png 

A composite Slab’s reference plane can be one of four options: top of slab, bottom of slab; top of core, bottom of core.

CompSlabRefPlane.png 

Note: If the chosen composite structure has no core, then the core-related reference plane choices are grayed out.

Use the Info Box or Geometry and Positioning Panel of Slab Settings to choose a reference plane.

See also Slab Reference Plane.

Slab Floor Plan and Section Panel

See Element Display in Floor Plan and Section

Note: The line type of slabs displayed on remote stories is set in Options > Project Preferences > Legacy.

Cover Fills

See Assign a Cover Fill.

Slab Model Panel

This panel affects the 3D display of the slab.

See also Override Surfaces With Surface Painter.

See Set Custom Slab Edge Angle and Edge Surface.

For more information, see Align 3D Texture.