Embedded Library

The Embedded Library stores custom, project-specific objects in the project itself (rather than in your file system), to ensure that they are always available and editable.

EmbeddedLibrary.png 

The Embedded Library may contain:

Object files you create and save yourself (e.g. Patch, Stair, Trusses, Custom Object, Custom Door/Window components)

Image files loaded for use as Surface textures or other purposes

Any object file that you browse for, choose and add to this library, including Web Objects downloaded through GDL Web Control

Loaded.txt files that function as macros

Note: List Schemes (from the Calculation function) will function in Teamwork projects only if you save them to the Embedded Library.

If you want to use a custom object in several projects, it is better to place it into a Company Library stored on a BIMcloud/BIM Server that is accessible to all users, rather than save it to an Embedded Library.

Embedded objects exist only in that particular project and can be used only in that project. (In contrast, objects of a linked library can exist in several projects.) If you delete an object from the Embedded Library, it is gone. If you edit the script of an embedded object, that modification will occur right there, in the Embedded Library of that particular project.

See Editing the Script of a GDL Object.

For any selected object listed in the Embedded Library, you can view its properties below. If the object also exists in a linked library, that information is also shown.

Related Topics:

Add Objects to Embedded Library

Manage Embedded Objects

Embedded Objects in Teamwork