GDL Object Editor

The GDL Object Editor contains all controls needed to edit a GDL object.

For a detailed description of scripting commands and object-level editing, see the GDL Reference Guide (available from the Archicad Help menu).

Open GDL Object Editor

To open the GDL Object Editor, do one of the following:

For a placed object: select the object, then use File > Libraries and Objects > Open Object (or choose this shortcut command from the Edit GDL Library Parts toolbar)

OpenObject.png 

Browse an object with File > Libraries and Objects > Open Object, then browse for the desired object.

Browse an object by subtype with Open Object by Subtype from the Edit GDL Library Parts toolbar.

EditGDLToolbar001.png 

The window that opens is the GDL Object Editor.

GDLMasterWindow.png 

Use the buttons on the left side to open different tables/lists for editing (e.g. Details, Parameters, Components) within the GDL Object Editor.

“Read-Only” Objects from a Library Container File

To edit an object placed from a library container file, you must first extract the container. Otherwise, the Object Editor Window is “Read-Only”.

For more information, see Library Container File.

Topics in this section:

The controls of the GDL Object Editor are described in the following.

Object Preview Picture

Details

Parameters

Migration

Components and Descriptors

Script Windows

2D Symbol

Preview Picture

2D and 3D Views

GDL Editor Shortcuts